Section 01 — no edge
Sections do not
have to meet in
a straight line.
Scroll slowly. Every incoming section clips itself with a different shape, and the amplitude of that shape is written by the scroll.
Section 02 — wave
Wave
A three-crest sine. The softest of the five, and the one that best carries long body copy underneath, because the edge points at nothing.
Section 03 — chevron
Chevron
One central vertex. It points down, so it pushes the reading on: good before a section that continues an argument, bad before a grid.
Section 04 — oblique
Oblique
Corner to corner. The most aggressive, and the worst behaved on a phone: at 390px the full slope eats half the screen.
Section 05 — torn
Torn
Twelve points at fixed pseudo-random heights. It reads as torn paper precisely because it is NOT random per load: if it changed, it would read as a bug.
Section 06 — arch
Arch
A single wide curve. The quietest of the five: the page breathes and nobody can quite say why.
End of the demo.